Work at RayTech Systems


I was hired by RayTech Systems to help implement and design a networked out-of-core particle tracer. The results of this work were published in an invited paper in Proceedings of Visual Exploration and Analysis VIII (SPIE). The paper's Abstract gives a brief introduction to our out-of-core method and the motivation behind the research.

Several screen-shots of the program's GUI are shown below. The code was written in C++ on an SGI running IRIX 6.5. Because the code had to be compatible with Windows, only cross-platform API's were used. The graphics were rendered using OpenGL, and GLUT and TCL/Tk were used for the user interface. The particle tracing engine made heavy use of the VTK libraries.

This work was partially funded by a SBIR grant from the NASA Ames Research Center.

screenshot of particle tracer

screenshot of particle tracer


Home Page > Professional > Work at RayTech       10/4/03

ggreger [at] nycap [dot] rr [dot] com